Only ramping for equipment might be too restrictive, but Freya at least carries the equipment well and sets you up for an explosive start every single game
Its nice that the adventure side represents common themes found in those colors, so sac decks will like the black one, while spellslinger decks will play the red one, and so on
8-9: Extremely good cards, usually game-winning bombs and the most efficient removal spells, though not quite good enough to be a 10/10
It's a card that could allow you to play a lot of mind games with your opponent the fear of an exiled counter spell could force them to play more cautiously, and having a few primed is bound to keep you in the game long enough to build your board presence
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