Of course, there are stories of this thing completely changing the game, but in general, there is usually enough enchantment removal floating around that most of the time this will probably do nothing (expect possibly draw out that enchantment removal, but you dont usually want to approach the game like that, especially in multiplayer)
The two versions of Tolsimir here create various Voja tokens that trigger their abilities, but Tolsimir, Friend to Wolves and Tolsimir, Midnight's Light are both templated so that they work with other wolf creatures
Blue is nice to have but not necessary, and red is an acceptable splash for removal and domain cards but is still best avoided if you can get comparable removal in other colors
But with a variety of cards with enters-the-battlefield triggers and more fun times, you can see what there is to see, you know
In this casual, multiplayer format, you choose a legendary creature or artifact to serve as your commander and build the rest of your deck around their color identity and unique abilities