Part of this is because the video games arent as focused on individual NPCs and bosses as they are on moment-to-moment gameplay, like a Deathclaw ripping you to shreds as you load into a new area
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You also know mono-red players usually answer Pestilence decksby speeding up, so youre expecting extra burn and maybe some dual-color removal to get rid of your Guardian of the Guildpacts
In particular with Deathrite Shaman, the presence of fetchlands in Modern and Legacy made it way too efficient at providing mana on Turn 2 whilst also breaking the colour pie since you could cast this particular mana creature with black mana
During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 WATER Xyz Monster you control