Of course, it is always challenging to guess the impact of certain strategies until they are properly tested in real live tournaments but there is a lot we can analyze right now
Good Many support cards are provided for Madness, Emerge and Delirium , to help newer players to think about the games puzzles The mechanics cleverly support a mix of early-game and late-game effects, leading to more interactive games Bad Meld is so exciting, but a little on the rare side, dulling its impact a touch Second time round its not as concerning for newer players, but some of the issues with Delirium are still there Ugly Whilst Investigate wouldnt have fit in the set from a flavour perspective, it was a great draw-smoothing mechanic and well miss it Verdict A weird and wonderful follow-up to an already dark take on classic horror tropes, Eldritch Moon completes a successful return to the much-loved Innistrad, adding just enough new twists to be exciting.
Fatal Push Probably no surprise at the top of the list, I expect Fatal Push to be the most-played Standard card from Aether Revolt , mostly because of the versatility of this powerful instant
Falters are too situational to run without a buyout, and MDFCs are the ultimate buyouts
"Shiny and New" Designs These cards have effects that are without precedent in Magic 's history