The interaction package is underwhelming, not much to consistently stop opponents, but in fairness the deck is trying to solve problem players by just killing them instead of removing their stuff
The first is a fun enters-the-battlefield (ETB) ability to make a 1/1 dork, which is good for the size and in the color of token enablers like Doubling Season to push that around
2 Hashaton, Scarabs Fist Hashaton, Scarabs Fists ability is deceptively simple but wildly potent: whenever you discard a creature card, you can pay a small amount of mana to create a 4/4 Zombie token thats a copy of it
On it's own, Tinybones can get some decent card advnatage with it's ability, but you probably need a few other discard spells to really feel like you got there with him
Doing his best Stoneforge Mystic impression, Cloud is an auto-include in any white Voltron Commander strategy