Tapu Lele GX is a prime example, letting you search your deck for a Supporter when it comes onto the field, use an attack that scales with the total damage both you and your opponent have taken, and fully heal two of your benched Pokemon
Wall of Vines
Main Phase actions in Disney Lorcana During their Main Phase, each player can perform any number of actions, any number of times, as long as they have the ink and readied cards to do so
Because theres a slot in each pack for the unique Jumpstart rare, you get a guaranteed pull of that card in the appropriate color deck
Here's a practical framework: Low-curve aggro or combo (AMV under 2.5): 8-10 ramp pieces, favoring 1-2 CMC options like mana dorks and cheap rocks Midrange value decks (AMV 2.5-3.5): 10-12 ramp pieces with a mix of rocks, dorks, and 2-3 land ramp spells Big-mana or battlecruiser (AMV 3.5+): 12-15 ramp pieces, leaning heavily on land ramp for resilience and cards that provide 2+ mana Five-color decks: Add 2-3 extra color-fixing ramp sources on top of your base count Types of Ramp in MTG Not all ramp is created equal