A majority of all the cards in the deck fit into one of three categories, non-human swarm cards, chunky humans that are great to flip into, and finally support cards that either protect us or hinder the opponents
When you're done on the second floor, run on up to the third floor
Outlaws of Thunder Junction is a perfect example of how Magic: The Gatherings blossoming popularity opens the floodgates for more quirky sets to exist
Akim, the Soaring Wind Bonehoard Dracosaur Carnage Tyrant Deathmist Raptor Ghalta, Stampede Tyrant Gishath, Sun's Avatar Illuna, Apex of Wishes Illuna, Apex of Wishes Kalamax, the Stormsire Pantlaza, Sun-Favored Polyraptor Ravenous Tyrannosaurus Sauron, Dino Devotee Silverclad Ferocidons Snapdax, Apex of the Hunt Snapdax, Apex of the Hunt The Tarrasque Thrasta, Tempest's Roar Trapjaw Tyrant Triceraton Commander Tyrranax Rex Vadrok, Apex of Thunder Vadrok, Apex of Thunder Vaultborn Tyrant Wakening Sun's Avatar Zacama, Primal Calamity Zilortha, Strength Incarnate
with it being purely virtual, there aren't accessibility issues like with physical cards with finite physical limitations