Even if its just another form of interaction, the mind games of countermagic are uniquely frustrating
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I particularly like this on a Commander with a low power and toughness so it can kill in four hits of Commander damage, and it will recur as well as the Commander if someone takes it out
Perhaps even especially if theyre gigantic and glowing
These cards all work perfectly together, and the deck already has a cohesive theme from the get-go, which cards like Astral Cornucopia, Alibou, Ancient Witness, Steel Overseer, Wake the Past, and Golem Foundry also help make quite strong in terms of gameplay