A deck built around a crew of pirates is simply cool, and the Amber/Ruby combo fit more in line with my playstyle
That doesnt mean I havent acquired cards through tournaments and league packs and the occasional treats here and there, and I do still need somewhere to put them and I like to be able to get to cards that are playable easily
Blue has plenty of cards like Aphetto Alchemist and Fatestitcher to untap this and draw multiple cards, and you can repurpose many of those cards into combo pieces that win the game
You won't find value in it every game, especially if you're effectively controlling the board with all of your direct damage tools, but if you find it at just the right time you can gain a two, three, or even four lore instantly, which is often enough to close out a match in a deck like this
The protagonist almost slides towards it on a trail of fire that looks every bit as impressive as the encounter in the game feels