You get an emblem with Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell. Rarity: M #: 279 Card Type: Legendary Planeswalker Chandra Casting Cost: 1RR

Abzan Lands | Gladiator | RedHot19 Creatures (30) 1 Acolyte of Affliction 1 Azusa, Lost but Seeking 1 Dryad of the Ilysian Grove 1 Elvish Reclaimer 1 Fiend Artisan 1 Gilded Goose 1 Golgari Findbroker 1 Gonti, Lord of Luxury 1 Gravebreaker Lamia 1 Ilysian Caryatid 1 Incubation Druid 1 Knight of Autumn 1 Knight of the Reliquary 1 Llanowar Elves 1 Multani, Yavimaya's Avatar 1 Murderous Rider 1 Nethroi, Apex of Death 1 Oracle of Mul Daya 1 Paradise Druid 1 Polukranos, Unchained 1 Scavenging Ooze 1 Shefet Monitor 1 Skull Prophet 1 Solemn Simulacrum 1 Sylvan Ranger 1 The Gitrog Monster 1 Ulvenwald Hydra 1 Underrealm Lich 1 Wayward Swordtooth 1 World Shaper Planeswalkers (2) 1 Vraska, Golgari Queen 1 Vraska, Relic Seeker Instants (9) 1 Assassin's Trophy 1 Cast Down 1 Deathsprout 1 Eat to Extinction 1 Erebos's Intervention 1 Heartless Act 1 Mythos of Nethroi 1 Once Upon a Time 1 Veil of Summer Sorceries (13) 1 Agonizing Remorse 1 Blood for Bones 1 Casualties of War 1 Cultivate 1 Eerie Ultimatum 1 Explore 1 Final Parting 1 Find // Finality 1 Languish 1 Mastermind's Acquisition 1 Scapeshift 1 Thoughtseize 1 Unburial Rites Enchantments (5) 1 Death's Oasis 1 Fall of the Thran 1 Mirari's Wake 1 The Mending of Dominaria 1 Zendikar's Roil Artifacts (2) 1 Crucible of Worlds 1 Indatha Crystal Lands (39) 2 Plains 2 Swamp 3 Forest 1 Barren Moor 1 Blossoming Sands 1 Bojuka Bog 1 Bonders' Enclave 1 Cryptic Caves 1 Desert of the Glorified 1 Desert of the Indomitable 1 Desert of the True 1 Evolving Wilds 1 Fabled Passage 1 Field of Ruin 1 Godless Shrine 1 Hashep Oasis 1 Ifnir Deadlands 1 Indatha Triome 1 Isolated Chapel 1 Jungle Hollow 1 Overgrown Tomb 1 Savai Triome 1 Scoured Barrens 1 Secluded Steppe 1 Sunpetal Grove 1 Temple Garden 1 Temple of Malady 1 Temple of Plenty 1 Temple of Silence 1 Thriving Grove 1 Thriving Heath 1 Thriving Moor 1 Tranquil Thicket 1 Woodland Cemetery 1 Zagoth Triome I couldn't find a better idea to reflect my Gladiator combo deck principles from last week: Make sure your cards are pretty good on their own, then surround them with other pretty good cards that combine to win

Mega Darkrai ex 048/084 Darkness Mega Darkrai ex Darkness HP280 Basic Pokmon
This means dropping big threats like Etali, Primal Conqueror in the early turns of the game, making it easier to play every other great card on this list
This gives you an opportunity to aggressively Quest with your characters without worrying about opposing characters taking them out