Just think, get a couple of your Pokemon set up on the bench, or a card that requires three or four fairy energy cards to attack and Brilliant Arrow can then do 180 damage a turn, every single turn
Turn over turn, Weeping Angel will suffer from the drawback of the opponent being able to turn it off as a blocker by casting creature spells, but this wont always be an option, and through discard or counterspells, there are tools for Dimir decks to save Weeping Angel from opposing removal, all while being able to attack the opponent or their planeswalkers with a vigilant creature that is quite unpleasant to block
It was kind of wild," he said
Card Type: Interrupt Description: Add 3 black mana to your mana pool
This card is pretty average overall, it can do a fair amount of damage but I wish its HP would be higher so it could last longer, and I wish you didn't have to use Antigravity to be able to retreat for free, its base retreat cost is too high for my liking