Control decks in Ruby/Sapphire and Sapphire/Steel love to get additional ink and Tinker Bell, Very Clever Fairy works well in either combination
While card draw is a huge way to maintain control in a game, forcing your opponent to discard helpful Items, Songs, and Actions can knock the wind out of them and deflate their strategy before it even gets up and running
Just in Ursula's Return and just in Amber alone, there are six unique Madrigal cards
This one is right down the middle, not the worst, not the best, but it gets huge bonus points for its theme and for actually delivering some playable cards
Within the ink characters come first, then actions/songs, items, then finally locations